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Information is copyright 2001-2018 by Astruc Pierre, also known as RCK.
Readers may not modify, publish, transmit or in any way exploit any of the contents of this site, in whole or in part, without the express prior permission of the copyright holder. Direct comments to the appropriate person. All rights reserved.

WinUAE 3.6.0
Posted by Toni Wilen - Today 09:21
WinUAE 3.6.0 (17.01.2018) released.

Core emulation updates:

- 68030, 68040 and 68060 full instruction and data cache emulation, with or without MMU emulation.
- 68030, 68040 and 68060 EC model partial MMU (transparent translation registers only) emulation.
- 68030, 68040 and 68060 MMU emulation performance improved (added extra translation caches).
- STOP-instruction CPU model specific undocumented behavior emulated when parameter does not have S-bit set.
- 68020+ DIVS/DIVU CPU model specific undefined overflow condition N and Z flags emulated.
- Undocumented 68881/68882 FMOVECR values emulated.
- 68020/030 BCD instructions undocumented V flag behavior fixed (68000 was already correct)
- Optional Toshiba Gary slow (chip ram like) Z2 IO and/or ROM space access speed.

Emulated hardware expansion updates:

- Added Cubo CD32 later revision hardware support, PIC copy protection, touch screen, NVRAM and RTC emulation. (TODO: Coin and ticket dispenser support, no hardware information available)
- Cubo CD32 is now an expansion device, added DIPs, PIC game ID/language and expansion device enable options.
- A2090 Combitec and MacroSystem 3rd party ROM update/adapter supported.
- DKB 1230/1240/Cobra and Rapidfire flash rom write support added.

New emulated hardware expansions:

- Ashcom Addhard (SCSI)
- Evesham Micros Reference (SCSI)
- FastATA 4000 MK I/II (IDE)
- Gigatron Arriba (IDE)
- Kupke Golem HD3000 (OMTI)
- Profex HD3300 (OMTI)
- Reiter Software Wedge (OMTI)
- Sprit Technology InMate (SCSI)
- Music Master dongle

Direct3D 11 support implemented:

- Requires Windows 7SP1 and later. Windows 7 requires KB2670838 (Available via Windows update as an optional update), Windows 8 and later does not need any extra packages like D3D9 support required (Ancient DX9 redistributable).
- Requires hardware level 9.1 or higher, which means most Windows 7 capable GPUs are supported.
- All Direct3D9 mode features supported (overlays, masks, custom shaders)
- Variable sync (G-Sync, possibly also FreeSync) supported in windowed mode.
- Many D3D9 custom shaders are supported automatically, some require manual modifications to work in Direct3D 11 mode.

Other new features and updates:

- Simple box art/screenshot config file support.
- If Wait for Blitter is enabled and blit size makes no sense, don't wait. Fixes long delay in Vital / Mystic.
- Added "CIA 391078-01" advanced chipset checkbox. This CIA revision has a bug in IO port output mode, reading output mode port will always read output mode data state. Other models, including original DIP 8520, 391078-02 and Akiko internal CIAs read IO pin external voltage level as documented. This can affect "bad" mouse left button/joystick fire button reading code (not working or stuck button). Used in A600. A1200/A4000 can have -01 or -02 revision.
- Added ATAPI Tape drive emulation.
- CD SCSI emulator READ CD-DA and READ CD-DA MSF commands emulated.
- Expansion device GUI changes are now always activated after hard reset.
- uaehf.device hardfiles/harddrives unit number is now user configurable.
- "Include CD and FMV Audio" and/or sound mode change on the fly when CD or FMV audio is playing is now supported.
- Debugger assembler support (a) and some other misc debugger updates.
- Optional non-rawinput mouse and keyboard mode is back (-norawinput_all)
- Added Misc panel option to show WinUAE in Windows shutdown/logoff screen (Vista or newer) if emulation session is active.
- JIT Direct is allowed in CyberStorm PPC configuration but it also disables CSPPC MAP ROM hardware feature.
- Ability to image CHS-only IDE drives using USB adapters that don't support CHS-only drives. (Common side effect is drive being detected but it appears as zero size drive in Windows Disk Management)

Bugs fixed:

- It was not possible to override Z2 RAM board autoconfig data if board had built-in manufacturer/product ID defaults.
- It was not possible to change existing path with Select Directory/Select Archive or Plain File buttons.
- Fixed 64-bit version random crashes that usually happened with some shell extensions.
- Z3 RAM in manual mode was completely broken.
- UAE directory harddrive/hardfile KS 1.2 autoboot hack didn't work without extra reset if UAE autoconfig board wasn't first board in autoconfig chain.
- 68030 data cache emulation corrupted data if write was cached, write size was word or long and address was odd.
- 68040/060 without FPU: many FPU instruction F-line exceptions generated incorrect stack frames.
- ECS Denise BPLCON2 ECS-only bits (for example KILLEHB) were masked unless AGA was also selected.
- Obsolete IDE FORMAT TRACK command fixed.
- GamePorts panel custom mapping incorrectly parsed joystick autofire state from config file.
- Directory filesystem ACTION_SET_DATE failed to change date stamp if file was read-only.
- 68020 memory cycle exact CPU speed slider is again partially working, CPU speed can be reduced but not increased.
- GamePorts panel custom mapping incorrectly parsed joystick autofire state from config file.
- uae-configuration joystick port (joyportx) modification only queued but didn't apply changes.
- uaeserial.device crash fixed. DTR/RTS state now match serial.device behavior when device is opened.
- Fixed uaegfx VRAM size check, some modes that almost filled whole VRAM didn't appear in resolution list.
- uaenet.device didn't close low level ethernet handles when Amiga was reset, causing duplicate packets.
- Bitplane overrun condition triggered incorrectly in rare situation where bitplane DMA is enabled after DDFSTOP on OCS
- Tape drive emulation fixes. Fixes Amix install error if last file on tape was selected for install.

AVI recording bug fixes and updates:

- First avioutput recorded frame was sometimes partially corrupted.
- When saving state with avioutput active: last frame before state save was not recorded.
- Number of avioutput frames buffered (waiting for compression thread processing) counter was reset periodically which caused lost frames (and leaked memory) in recorded video if CPU was not fast enough.
- Delay initialization until first display frame or sound buffer recording request comes, previously "before filtering" option may have used wrong display size in some situations.
- Uncompressed video selection is not forgotten anymore.
- First frame was not rendered (and also not recorded) if statefile was restored when emulation was already running.
- If emulator state was changed (debugger breakpoint, statefile save etc..), last frame before state change was not recorded.
- File splitting (2G limit) incorrectly flushed sound buffers causing random sound glitches.
- Added -max_avi_size <bytes> -command line parameter to set split size.
- If recording was started and GUI was never opened in same session, sound recording rate become 44100Hz, causing AV syncronization issues if real rate was not same.

and more.

[bug reports in this thread will be ignored]
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The Commodore Story ( Netflix Feb )
Posted by stainy - Yesterday 15:49
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Posted by AMIGASYSTEM - 17 January 2018 18:34
AMIGASYSTEM's Avatar  OpenURL: This library was created to make it easier for application programmers to
include clickable URLs in their applications, about windows, etc.
Current solutions to this problem typically are to launch an ARexx script
or just support a few webbrowsers, with no room for configuration. This
leads to countless reinventions of the wheel (how many SendURLToBrowser.rexx
scripts do you have on your harddisk?).

This library solves the problem by giving application programmers a very
simple API to handle (one function) and the user gets configurability with
the included preferences program.

OpenURL was originally developed by Troels Walsted Hansen, et al. Since 2005
it is developed by an independent open source developer group. It is released
as a public domain software.

OpenURL is available for OS3, OS4, MorphOS and AROS.

The OpenURL project is hosted on Github. Its project name is "libopenurl".
To report bugs use the bug tracker at

OpenURL v7.18: Download
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XMPlay 3.83
Posted by Viceroy - 10 January 2018 21:21
XmPlay 3.83 is out, its over 2 years since last update, there is a plugin on the website called xmp-delix which plays a lot of Amiga mods.

XMP-DELIX is a plugin for XMPlay for playing music in many various (often exotic) Amiga formats. Delix acts as a wrapper allowing XMPlay to use the EaglePlayer and DeliTracker players.
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Posted by AMIGASYSTEM - 05 January 2018 17:59

MMULib: The mmu.library is a basis for MMU (memory management) related functions the
MC68K family can perform. Up to now certain hacks are available that program
the MMU themselves (Enforcer,CyberGuard,GuardianAngle,SetCPU,Shapeshifter,
It's therefore not unexpected that these tools conflict with each other.
There's up to now no Os support for the MMU at all - the gap this mmu.library

The goal is to provide a basis of functions to address and program the MMU in
a hardware independent, Os friendly fashion. Hence, the new version of the
Enforcer, called MuForce, will work together with virtual memory, and others.

The mmu.library is also the basis for the virtual memory project, the
memory.library. Even though the mmu.library does not provide virtual memory
itself, it builds the basics to allow an easy implementation and to avoid the
hacks required by other implementations so far.

The memory.library is now complete and can be found in this archive.

MMULib v46.13.1: Download
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icon  The Buddha IDE is back for 2018
Posted by rave - 03 January 2018 13:26
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[FREE] PDF of The Amiga in Pixels, US Gold, Ocean
Posted by ransom1122 - 01 January 2018 23:54
ransom1122's Avatar  Grab it before it expires at the end of the day

PDF - The Story of US Gold
02 Story of US Gold Book.pdf (268 MB)

PDF - The history of Ocean Software
01 Ocean History Book.pdf (369 MB)

PDF - The story of the Commodore Amiga in Pixels_
Amiga Download.pdf (459 MB)
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Roadtrip - New amiga game by Raliza Software
Posted by Shatterhand - 28 December 2017 22:15
Shatterhand's Avatar  Since around September I had been working in a new multiplayer game for Amiga. This time around I wanted to have good graphics so I asked a friend to draw them. I really wanted to release the game in 2017, the game coding is done but still waiting for the graphics to be finished.

So, as I really wanted to release another game before 2017 ended, I quickly made this new game


I begun working on it 12 days ago, just finished putting all together.

So, here it is:

It requires 1Mb of ram (At least 512kb Chip Ram, the other 512kb may be of any kind). On Winuae it needs *Cycle Exact* option enabled and Full ECS. With OCS the game gets a few graphical glitches but it seems to be playable, I dunno if this would happen on a real machine too (I only have ECS machines to test)

I got the music from the Modarchive site... if anyone knows the author of this mod file please let me know, I'd like to give credits (or, I dunno, even remove the music if he doesn't want it on my game)

The graphics obviously aren't very good as I can't draw for shit, but I think it looks a bit better than my previous game, Quasarius

Have fun, hope you guys enjoy the game. If you find any bugs or glitches let me know, I spent the whole day today testing it, but something may have slipped.

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New Amiga BitTorrent Downloader - DizzyTorrent
Posted by kgc210 - 28 December 2017 13:11
Just noticed a new written from scratch BitTorrent program for the Amiga has been released.

I haven't tried it yet though.
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WORTHY - new OCS game from Pixelglass!
Posted by Tsak - 27 December 2017 23:48
Tsak's Avatar  Greetings and merry Christmas to all EABers!

We proudly present to you our brand new game called Worthy, a cute maze/arcade/action puzzler for all OCS machines (512chip+512slow)!

Assume the role of a fearless boy and collect the required number of diamonds in each stage in order to win the girl's heart! Travel from maze to maze, kill the baddies, avoid the traps, collect beers (your necessary "fuel" to keep you going), find the diamonds, prove to her you're WORTHY!!

The game's concept draws inspiration from another one, recently ported to Amiga by BSZili (huge thanks there!) called 'With fire and Sword: Spiders'. While that mini-game is a pure turn based/rogue like moving puzzler, Worthy takes the idea to a completely new direction with realtime movement and extra action elements, expanding it into a full-lenght experience!

We plan to release this game at early 2018 as a budget title with digital, boxed CD (CD32 compatible with NVram supported) and boxed floppy disk versions available!
Cool to note here is that this game is coded by the newest member in our Pixelglass family: Alex Brown (aka Alpine9000 - coder of 'Blocky Skies' & the recent 'Else we get mad' from AmigaWave) and includes the music of our friend & 'usual suspect' Simone Bernacchia (aka JMD)!

Thanks a lot and enjoy the news!
(plus remember, we still need your support, so if you want more games from Pixelglass do consider to pre-order here a copy of our other big upcoming title: Alarcity)
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SimpleMail Released
Posted by AMIGASYSTEM - 27 December 2017 01:42

SimpleMail v0.44: Download

SimpleMail is a new mailer for the Amiga platform and compatible systems OS3, OS4, AROS and MOS. It is intended to be as portable as possible so there speaks nothing against a version for other systems, like for example Windows.

In the current state, SimpleMail is an beta version but it is very stable however as we try to implement every feature so that it works and go then on to the next one. However, SimpleMail grows very fast and with your help it can overgrow YAM soon.
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Happy Christmas & Happy New Year from Amiga Kit Amiga Store
Posted by - 26 December 2017 12:59's Avatar  Happy Christmas to all our customers, resellers and friends of Amiga Kit world wide.

For any customers purchasing any products with a price over GBP 50 / USD 50 / EUR 50 between today and 31 December you can select either a free Boing Ball Ruler or Boing Ball Key Ring with your order.

To qualify, simply click on the item you wish to add free of charge, select the Configuration Option at the bottom of the product page "FREE WITH PURCHASES OVER 50/EUR50/50" which will reduce the price to zero and add to your shopping cart before checking out with your order.

Free item must be purchased at same time as order. Offer valid from 26 December to 31 December. Excludes shipping/handling charges and any transaction fees. One free gift per order.

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Lumberjack Xmas
Posted by Cobe - 24 December 2017 09:58
Attachment 55924

Christmas edition of Lumberjack Reloaded game available on aminet:

Attachment 55925

Code and inmusic - Cobe
Gfx - Koyot1122 ProjectR3D
Support & Testing - Lemming880
Title music - Simon JMD

If you want to support further development and new projects please consider buying the game at

Merry Christmas!
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Netsurf automated dev builds for Amiga OS3.5+
Posted by utri007 - 12 December 2017 19:27
Here is always a lattest version :

Chris is asking bug reports. His email is in readme file.

Please test these builds and let me know if something is not working as expected.
SSL is currently broken.

If somebody knows how to fix OpenSSL let me know! Error is here:
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HEROES OF GORLUTH - New Amiga Action RPG platformer
Posted by viddi - 27 November 2017 00:51
viddi's Avatar  NEW UPDATES: latest post!!

OK! Letīs do it.
Iīll produce a Gorluth spin-off.

Check out the trailer and support the development if you like!



Update 1: Some pics!

Update 2: !!

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